The Football World Cup 2000
was around the corner and our client is a Tokyo based organization
wanted to grasp and monetize on this opportunity to start its mobile
version of ‘Pachinko’ (the gambling halls in Japan).
To take advantage of on this opportunity, our client associated
with IcreongameStudio to develop the application. We developed the
application over a secure micro-payment system. The game implements
m-commerce functionality over i-mode mobile phones with high-end
security features.
Business Requirement
Gambling is most well-liked activity in Japan and our client wanted
to hit this market during the Football World Cup 2000 as people
would arrive from the four corners of the world. Our client wanted
to develop an online betting game that would be available on i-mode
mobile phones.
Solution
| |
Benefits
- Spontaneous access to live football scores via SMS; also
prizes to win.
- Secure online payments through m-commerce implementations
for mobile users (e-billing).
- miniature PCs provided catchy & lively interface.
Technologies & Platform
- JSP Servlet (JavaServer Pages)
- J2ME (for developing the interface with I-appli for I-mode
phones)
- MySQL
- JDBC (Java Database Connectivity)
|
|
Requirement
Japan offers a larger prospect for businesses dealing with
gambling. Our client wanted to explicate and explore this market
during the World Cup fever. The idea was to launch a mobile-based
soccer betting game. Pachinko – the online game application
would allow users with i-Mode phones to access the game, play the
bets, and make payments online through secure channels.
Our client and IcreongameStudio ventured upon developing the solution
and trap the opportunity to fulfill the betting nerves of football
lovers.
M-Commerce Integration for Secure Online Payments
This project was a joint venture between two partners (our client
and IcreongameStudio). Before the onset of World Cup our client
conceived ideas were implemented and we came up with our m-commerce
mobile application. i-Mode mobile phone users could play Pachinko
during daytime. They could also buy World Cup memorabilia such as,
T-shirts, caps, and badges through the application. Implementing
the online payment functionality, however, was the challenging part.
With no pre-defined standards for making secure online payments
through mobile devices, we developed a micro-payment solution, for
the same. To play the game, a ‘Wallet’ had to be created
with the client, for a fixed amount. This was a one-time activity,
after which a unique login ID was created for making online payments
through secure channels. When a bet was won, the due amount was
transferred to the bank account and the winner can check the balance
amount to confirm the transfer.
Framework for the Games
 |
The application was developed specifically for I-mode phones
(a popular Japanese mobile standard – such as GSM or CDMA-WLL
in India) and the front-end interface was developed using i-appli.
i-appli is a Java-based service, which allows I-mode users to access
& use Pachinko, providing high-end graphics and simple to use
interface. Registered users could login to the application and bet
on the team, scores or players of their choice. On the backend,
JSP was used to communicate with the MySQL database to authenticate
user information and access data. To manage transactions, a Web-based
administrator module was developed. This module monitored and managed
users and their transactions. Developed on n-tier architecture,
the application allows scalable manageability and speedy access.
The architectural design for the application is displayed below.
Summary
M-commerce is an area where standards are gradually evolving and
can take considerable time to mature. However, we implemented the
application for our client by developing our own methods of security,
while maintaining the application performance. Implementing the
solution provided by IcreongameStudio helped our client capitalize
their business during the football fever, information security being
the baseline of the application development.
|