Gameplay, as always is the main
focus for any game. Gamers are now only too happy with powerful
and innovative games that can be produced with Macromedia technologies
such as Flash (especially MX) and Shockwave. This presents a tremendous
opportunity to blend the addictiveness of excellent gameplay with
fast online playability and fast downloads.
Icreon is ideally positioned to accomplish the
above. By combining our native Macromedia Game Development skills
with our gamer’s perspective and experience, delivering world-class
bespoke solutions is just the beginning of the tasks that we can
do.
Macromedia’s
Flash MX brings to the world, the various tools needed to cater
to games for internet audiences. And Icreon here is to utilize the
same. Using Macromedia based technologies such as Flash and Shockwave,
we can:
- Create rich, engaging graphics in our games and merge it in
a fluid manner with absorbing gameplay.
- Create environments online to play and/or download these games
by optimizing file sizes.
A playback device that can interpret the download
movies
Harnessing
Vector Graphics
Arguably, the most important aspect of any game (besides gameplay
of course), is excellent and compelling graphics. Gamers want to
be transported to worlds such the ones that can be seen in Halo,
EverQuest and Myst. These worlds are, gorgeous,to say the least.
Albeit the restrictions posed by games developed
in Flash may not exactly match up to Mainstream game development,
our designers working in Photoshop, Illustrator, Freehand, or Fireworks
keep working with the tools they are comfortable with, knowing that
our work will be usable in Flash and it’ll still possible
to create engaging gameplay.
Flash truly delivers broadcast-quality images over
the Internet.
Small File Size
Inherently, bandwidth is a consideration and an important one at
that. Flash MX addresses this with compressed movies that can be
easily downloaded even with dial-up connections.
Game Components
A game consists of a number of components: the core Flash movie,
sound clips, video clips, code, additional Flash movies, and graphics.
Packaging all of these components into a single file makes for a
large movie or a large game. We utilize Flash MX to chunk out not
only the main movie, but also the different media types for your
game. This means that each file can be downloaded on demand. The
end result is a more efficient game designed for an online community.
Small Plug-In
Much of the Flash Player’s success depends on the gamer’s
small file size. It takes less than a minute, even over a dial-up
connection to download
Flash Player, the plug-in required to play Flash
Games online and is almost instantaneous for broadband
connections. The incredible speed at which the Flash 5 Player has
infiltrated internet users is an apt case in point for how easy
it is to download and install. Even PDAs these days support the
Macromedia
Flash Player. Also many versions of Windows PocketPC have Flash
Player in-built, as a regular feature.
Game Criteria
To churn out games, we divide the entire process into three parts:
Game design
Graphics have to be created for the game. This is the first step.
We use tools such as Fireworks and Freehand for the same as the
UI between various Macromedia products is largely consistent.
Game Development
This is done with Flash because it has the features that enables
us to import graphics created with Fireworks and Freehand, and
then put these into a movie.
Game Hosting
This is the final stage. Just as a PC game runs from a PC, a flash
enabled online game would need to run from a website. We use Dreamweaver
MX as the definitive tool for this purpose, again because the
interface is largely similar.
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